How explicit does a video game’s lore need to be, anyway?

Comparing video games to good literature used to be the ultimate gotcha for the longest time. Simply bringing up games as a serious option for storytelling could get you laughed out of the room in some circles, but this is slowly changing, and non-explicit narratives are responsible for this.

Now, simply obscuring a game’s story is not enough to make it interesting, engaging, or even genuinely worth engaging with.

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