Unity is scrapping its Runtime Fee, increasing revenue cap for free users

Unless you’re a developer, it feels like quite a long time ago that Unity decided to metaphorically castrate itself with a new business idea. Pissing literally everyone off, the tech firm made plans to introduce a Runtime Fee for studios using its engine.

The new tariff would effectively see developers having to pay every time someone downloaded a game that was built in Unity. As you can imagine, the backlash was strong.

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